Here is a link to Seth Godin's "Brainwashed." Please read this over before continuing on with this week's blog.
Click here
When reading over this article, I notice that he talks about seven layers of reinventing yourself. Three that came across me as the most inspirational and interesting are Acknowledging the Lizard, Make Art, and Fail.
Acknowledging the Lizard is where he explains our resistance to creation. The lizard is the part in our brain that spits out anger every time there is a chance of danger. It cares about safety. The point of this section is to bring up the lizard and acknowledge it, so you can in turn ignore it. We need to produce that original work that can be crippled by this resistance.
Make Art deals with creating new art. And when he says "art," he doesn't mean a poem or painting exactly. By "art," he means creating the uncreated. Art deals with connecting with someone at a human level, taking risks, and being able to laugh at mistakes. Make something that changes everything, and you have created art.
Fail is a section that I appreciate him adding, because there is a huge chance you won't make it through life without being unsuccessful at one point. He mentions how some places actually require that you fail. The only way for places to grow is to do risky things, create something new, make art, and change people. That opens up so much room for failure.
-------------------------------------------------
When relating these three layers summarized to each of the blogs I have been doing over the past ten weeks, I have discovered some interesting comparisons. Seth Godin's layers are actually very much connected to these blogs. Each week we get assigned a new blog to think about/write about. First of all, I think it is kind of important to ignore our lizard when doing this. We are given tasks, and if we want our blog to stand out, and if we want our ideas to be heard, we have to be creative. We have to ignore those urgencies saying that we could get in trouble for writing something like this. I think that is a huge part of showing our passion for our major. To get a new idea up and running, we have to think of new incredible news. This may not have as huge of an impact on our blogs now, but later on in the future it will become a huge part of our career.
Making art is the process of creating our blog. Just like Seth Godin said, it is creating something new. That is what we are doing in these blogs. We are given a task, and by finishing these tasks in our own creative way, we are creating our. WE are putting a new spin and a new outlook on the way people think about this kind of stuff by giving our perspective on it. We are giving it a new "look," which is adding new art on the whole type of art in general. Hopefully that makes sense, because that is just how I think about it. Plus, on top of the writing, we are designing our blog. We make art by showing what we think is pretty. We make art by showing others what colors we think mix well, and we are mixing them. Normally, the choices we make for our backgrounds reflect the type of people we are. The background on my blog is orange and green swirls, showing that I have a fun and bright life. I like bright colors. I think previewing this stuff for the people reading is definitely creating something new, and changing the way people think about you. You are changing something, so you are creating art (according to Seth Godin.)
I think that failing isn't as huge of a layer for these blogs, but it is more of a huge layer in life and career. I mean, of course we are able to fail with these blogs, by not doing them. Or we can even fail ourselves with these blogs, by not being able to put forth the point you wanted in the beginning. However, I think it is a little more difficult to fail with these blogs rather than succeed. In life, however, it is a gigantic part, especially in the career we are choosing. Being a video production major, audio major, or anything along those lines, requires so much creativity and patience. There is a good chance we will get so excited about a new television show idea that will in turn get shot down within the first second of explaining it. You can't expect to succeed every time, because in this business the slots are very difficult to get into. YOu need to take risks and go out of your comfort zone, or even other people's comfort zones as well. You need to think of something new, and something unique. That also goes back up to the make art layer. To get where you want to go you have to be able to take some risks, and you have to be able to move on when some of those risks cause you to fail.
These blogs help us as students because they allow our minds to think a little more on the creative side, without adding too much stress onto our already hective, studious lives. However, as artists, I don't think they are that much of a stepping stone. We are given a task, but these tasks really don't allow for too much of a "creative outlook." yes, they allow for some, but not much.
Saturday, November 5, 2011
Scene Deconstruction
This is the movie I chose for this week's blog is.. :
Click here to find out
The theme of Despicable Me, besides being an animation, is the outlook on parent/child relationships. This theme is exemplified in the scene given because it shows the annoyed father giving his newly adopted kids the rules of the house. They continue on by asking funny questions or doing funny things, annoying him even more. I would say that the theme is definitely active. Since it is a kids movie, there is no intention on continually teaching morality throughout the whole movie, even though there are hints of parenting that adults may catch onto during times in the movie.
The two topics that help reinforce the theme and scene that I recognized are space and movement. Space is used when comparing the amount of space each character's patience takes up. The evil doctor is having no tolerance and patience when dealing with the children's silliness. However, the children are all over place. They don't have a worry or a care in the world. Many times that is similar for every parent/child relationship. Also, space is used in the amount of space each character takes up. It is there to show who is the parent and who is the child. Obviously the parent is going to be much bigger than the child or children that he/she is taking care of, otherwise that would just be awkward. Movement in used in each of the character's to show how they are feeling. The evil father is showing direction with his hand gestures and anger with the expressions on his face. The children are showing happiness and fun with the way they play around with objects or make funny noises. I also really like the use of color with the way they make the children's outfits pink to represent that fun and joy, and they use black to represent the angriness of the evil father. This represents them as their character as well. Kids are happy, which means bright colors. The father is evil, which means dark colors. Light and color represent character very well.
Click here to find out
The theme of Despicable Me, besides being an animation, is the outlook on parent/child relationships. This theme is exemplified in the scene given because it shows the annoyed father giving his newly adopted kids the rules of the house. They continue on by asking funny questions or doing funny things, annoying him even more. I would say that the theme is definitely active. Since it is a kids movie, there is no intention on continually teaching morality throughout the whole movie, even though there are hints of parenting that adults may catch onto during times in the movie.
The two topics that help reinforce the theme and scene that I recognized are space and movement. Space is used when comparing the amount of space each character's patience takes up. The evil doctor is having no tolerance and patience when dealing with the children's silliness. However, the children are all over place. They don't have a worry or a care in the world. Many times that is similar for every parent/child relationship. Also, space is used in the amount of space each character takes up. It is there to show who is the parent and who is the child. Obviously the parent is going to be much bigger than the child or children that he/she is taking care of, otherwise that would just be awkward. Movement in used in each of the character's to show how they are feeling. The evil father is showing direction with his hand gestures and anger with the expressions on his face. The children are showing happiness and fun with the way they play around with objects or make funny noises. I also really like the use of color with the way they make the children's outfits pink to represent that fun and joy, and they use black to represent the angriness of the evil father. This represents them as their character as well. Kids are happy, which means bright colors. The father is evil, which means dark colors. Light and color represent character very well.
Friday, October 28, 2011
Sunday, October 16, 2011
Animal Deconstruction
Here are the two pictures I chose for my blog. both of these pictures are from the disney movie tangled.
Picture 1:
Picture 1:
Picture 2:
Tangled is a movie based on a lost princess and her hilarious journey back home.
when contrasting the color between the two pictures, there are obvious differences. in picture 1, a complementary color scheme is used. it uses hues of pink, green, and brown. in picture 2, i feel like they use a monochromatic color scheme. They have various saturations of blue throughout the whole picture, with a couple hints of green, white, and brown. in picture 1 are much brighter than in picture 2. the way they use the green on brown and the pink on brown really brighten up both the chameleon and the princess. the colors in picture 2 are not quite as bright, and the white on blue doesn't brighten up the picture at all. the saturation in picture one is clearly stronger than in picture 2. the green color of the chameleon in picture 1 stands out the most because the color is very intense. however, i really couldn't pick out the strongest saturation in picture 2. the strength and intensity of the colors in that picture are all somewhat similar.
as for movements, picture 2 allocates much more movement than picture 1. in picture 1, they use parallel movements with the way the situate the princess and the chameleon. they do this so this shows how much larger the princess is than the reptile. i think they put the reptile's arms out to show a bit of a change in the picture. in picture 2, they have everything going up and down. their bodies, their faces, his bag, and their hair. they do this to show the effect of them falling. also, they picture the branch in there as well to show that they are falling past it. as for overlapping movements, it is clear in picture 1 that there is so many smaller segments to show the bigger movement going on. the dress on the reptile, the expression on his face, the expression on her face, and his body movement. it shows that she is dressing him, he doesn't like it, and she does. as for picture 2, it is one big movement. it is clear that they are falling, and that is it. they have the same face expression, and the same body movement. as for weight in both pictures goes to everybody's face expression. that shows the whole idea of what everyone is thinking in both pictures.
Storyboard Drawings
Reminder:
here is the link, once again, to the video from my third blog. I will be using this same scene for the blog as well.
click here
I wasn't sure how i should get this on here, so I just took a picture of it! hopefully that works!
the 180 degree rule deals with having the characters left and right relationships always be the same in the scene. when watching the scene again, i notice that the director did in fact follow that rule. in bed, the girl is always on the left, and the guy is always on the right. even when the ghost pulls the girl from the bed, she still is to the left of the guy. since the director followed this rule, the audience is able to focus on the movement of the girl. it wouldn't be the same if she was pulled the other direction towards the guy.
The rule of thirds is when the shot is divided into nine equal parts from two equally spaced vertical and horizontal lines. the rule states that all the important elements of the shot should be placed on one of those lines. it is hard to tell with this scene, however, i do think the director is following it pretty well. the door is on the edge, and the shadow comes across the door on a line. i feel like the characters heads would be on a line, and their feet would be on a different line. the only thing that would confuse me is when she gets pulled. she moves quite a bit and falls in an awkward position. her body is probably on one of those lines most of the time. however, when she falls, and moves she could be between the two.
the 30 degree rule is not followed in this case. it states that the camera should move at least 30 degrees within each shot. however, since they wanted to make this look like a home movie, the camera sat it one place and didn't move. even when she was dragged, all you did was hear noises and saw an empty bedroom.
IN conclusion, the director definitely didn't follow the 30 degree rule. however, the director did follow the story line, because it was meant to be like a home movie. he/she may have followed the rule of thirds, but it may have not been followed the whole entire scene. finally, the 180 degree rule was followed perfectly, with the main characters always being left and right of each other in the first five scenes.
i was very impressed by this movie, and this scene in particular. the director's ability to make the movements look so real is incredible. i was definitely freaked out when i saw this movie in theaters. when the main girl is pulled from the bed, it really looks like she is being pulled. the director did an excellent job with the movements and the spacing. great work!
here is the link, once again, to the video from my third blog. I will be using this same scene for the blog as well.
click here
I wasn't sure how i should get this on here, so I just took a picture of it! hopefully that works!
the 180 degree rule deals with having the characters left and right relationships always be the same in the scene. when watching the scene again, i notice that the director did in fact follow that rule. in bed, the girl is always on the left, and the guy is always on the right. even when the ghost pulls the girl from the bed, she still is to the left of the guy. since the director followed this rule, the audience is able to focus on the movement of the girl. it wouldn't be the same if she was pulled the other direction towards the guy.
The rule of thirds is when the shot is divided into nine equal parts from two equally spaced vertical and horizontal lines. the rule states that all the important elements of the shot should be placed on one of those lines. it is hard to tell with this scene, however, i do think the director is following it pretty well. the door is on the edge, and the shadow comes across the door on a line. i feel like the characters heads would be on a line, and their feet would be on a different line. the only thing that would confuse me is when she gets pulled. she moves quite a bit and falls in an awkward position. her body is probably on one of those lines most of the time. however, when she falls, and moves she could be between the two.
the 30 degree rule is not followed in this case. it states that the camera should move at least 30 degrees within each shot. however, since they wanted to make this look like a home movie, the camera sat it one place and didn't move. even when she was dragged, all you did was hear noises and saw an empty bedroom.
IN conclusion, the director definitely didn't follow the 30 degree rule. however, the director did follow the story line, because it was meant to be like a home movie. he/she may have followed the rule of thirds, but it may have not been followed the whole entire scene. finally, the 180 degree rule was followed perfectly, with the main characters always being left and right of each other in the first five scenes.
i was very impressed by this movie, and this scene in particular. the director's ability to make the movements look so real is incredible. i was definitely freaked out when i saw this movie in theaters. when the main girl is pulled from the bed, it really looks like she is being pulled. the director did an excellent job with the movements and the spacing. great work!
Sunday, October 2, 2011
Song Deconstruction
The two songs I have chosen for my song deconstruction are two by the one and only Lady Gaga.
You and I:
You and I Official Video
Love Game:
Love Game Official Video
Lady gaga may be referred by many as "crazy," but in all reality her songs are great. i compared two of her popular songs. you and i is very recent, but it has become one of my favorite songs. as for love game, i don't like it quite as much, but it is a wonderful song to dance to.
discussing the lyrics to these songs, i would say that lady gaga is actually contradicting herself. in love game, she is speaking of wanting to ride someone's "disco stick," while in you and i, there is more romance involved. she wants to be someone's baby doll again, and she isn't leaving without that person. I just feel as if those songs are completely different in that sense.
When you bring up the melody, i would say the rhythm in both songs have the same consistency. however, the notes, the melody, are obviously different in both. melody is the tune carried out throughout the song, or the scale of notes. i feel as if lady gaga, in love game, is more or less "talking" her words out. yes, she is singing, but it is her normal voice, like the way she would talk. in you and i, she has a higher voice in parts, and a lower voice in others.
finally, there are many similarities and differences in the musical quality between these two songs. as for rhythm, they are both consistent throughout both the of the songs. the chorus blends in with everything else. the intensity in you and i is the bass playing in the background, but the intensity in love game comes from her words and lyrics. the pitch of her songs is more consistent in love game, while the pitch has a little more of a range in you and i. the timbre is distinguished by the bass in you and i, but in love game the timbre comes from her vocals and the "clapping" instrument. love game's speed is much faster, which is understandable when looking at the lyrics. for you and i, she takes more a romantic approach, which leads to a slower speed to the song. finally, the organization of both songs is different because of the lyrics, once again. these songs are about very, very different things. therefore, when she goes to organize them, she must take that into account.
the song i like better would have to be you and i. many people can't believe that it is lady gaga when they hear the song. i love the lyrics, and i love the beat. i'm not crazy about the lyrics to love game, and i would say it is pretty immature. you and i is very unique and intense in it's own way, and it has now become my ringtone :).
You and I:
You and I Official Video
Love Game:
Love Game Official Video
discussing the lyrics to these songs, i would say that lady gaga is actually contradicting herself. in love game, she is speaking of wanting to ride someone's "disco stick," while in you and i, there is more romance involved. she wants to be someone's baby doll again, and she isn't leaving without that person. I just feel as if those songs are completely different in that sense.
When you bring up the melody, i would say the rhythm in both songs have the same consistency. however, the notes, the melody, are obviously different in both. melody is the tune carried out throughout the song, or the scale of notes. i feel as if lady gaga, in love game, is more or less "talking" her words out. yes, she is singing, but it is her normal voice, like the way she would talk. in you and i, she has a higher voice in parts, and a lower voice in others.
finally, there are many similarities and differences in the musical quality between these two songs. as for rhythm, they are both consistent throughout both the of the songs. the chorus blends in with everything else. the intensity in you and i is the bass playing in the background, but the intensity in love game comes from her words and lyrics. the pitch of her songs is more consistent in love game, while the pitch has a little more of a range in you and i. the timbre is distinguished by the bass in you and i, but in love game the timbre comes from her vocals and the "clapping" instrument. love game's speed is much faster, which is understandable when looking at the lyrics. for you and i, she takes more a romantic approach, which leads to a slower speed to the song. finally, the organization of both songs is different because of the lyrics, once again. these songs are about very, very different things. therefore, when she goes to organize them, she must take that into account.
the song i like better would have to be you and i. many people can't believe that it is lady gaga when they hear the song. i love the lyrics, and i love the beat. i'm not crazy about the lyrics to love game, and i would say it is pretty immature. you and i is very unique and intense in it's own way, and it has now become my ringtone :).
Subscribe to:
Posts (Atom)






